Even though we got a computer in the mid to late 90’s, a shitty DOS-box that no-one kind of really knew how to do anything with, I was infinitely interested in anything to do with it. I remember playing Guerrilla Wars and some dungeon crawlers on it and such, but I feel like I almost entirely missed out on text-based games. I vaguely remember playing two, but I guess I was just excited about computer graphics or something that I didn’t really care for them or the ones I tried just sucked.
I’m sure there’s people here that have more experience with them so I ask you to bring forth all your favorite text-based adventures, regardless of genre. What classics should I go for?
Confirmed Starmourn has been recently moonlighted to a “legacy” game. It’s still playable and you can still make new characters and interact with everything in the game but it’s no longer under active development.
Which is a shame, really, because Starmourn was cool as hell. It just apparently wasn’t all that popular compared to some of the others, so it’s being put on a back burner to preserve resources at Iron Realms, which is understandable.
I am a fan of Iron Realms MUDs personally though if only because of their Nexus user interface. I find it a lot more approachable and well put together than others I’ve tried (namely, Aardwolf, in fact). Very clear and concise and nearly infinitely customizable with user scripts. I haven’t been invested enough into MUDs long enough to speak for end game though, so someone else will have to speak on that. But introductions and it would seem up through at least mid game on most iron realms games (which could consist of hundreds of hours, frankly, to even reach midgame sometimes) are totally fine and fun.
Yeah, they all definitely seem quite polished. Sometimes I get the itch to play a MUD, find one or return to one I’ve played before, and get hooked for a few months. Other times, I’m done after a few days… they’ll always be an option for me though. IRE games are just fine for my purposes in that regard.