• Scrubbles@poptalk.scrubbles.tech
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    1 year ago

    Oh yeah it did, they weren’t going for mass adoption, but there was a niche market that needed it and they filled it. Preorders took a year to produce. Being successful and profitable didn’t use to mean literally every person needed to own one

    • MJBrune@beehaw.org
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      1 year ago

      Still, I’m working off the data we have. I wouldn’t make the assumption it’s been successful or unsuccessful. We can look at known failed steam hardware such as the steam link, controller, and the steam machine partnership. All 3 served the same niche and weren’t successful. That said, we don’t know what success looks like. Was the Vive successful? Was the index? https://en.wikipedia.org/wiki/Steam_Controller#Release_and_reception shows that there were a million units sold and while differently priced than the steam deck, still similar in sales to the steam deck.

      Also, Valve is already confirmed a Steam Deck 2 is on the way and shortly: https://www.pcworld.com/article/1555020/valve-says-the-steam-deck-2-is-years-away.html so it’s not that the original Steam Deck is a “failure” as it is an experimental piece of hardware created to make a jumping off point for Valve into the console market. That said, if I truly had to guess, and this is just a guess, Valve probably didn’t make their money back on the console. It’s an investment into the console market and success is determined by different things. Valve would have likely seen the Steam Deck as a success as long as it didn’t have major hardware failures and did what was asked of it. Which it does. It’s absolutely what you ask for when you ask for a handheld PC. So, that’s why Valve might not need CoD on the Steam Deck. It’s not trying to outsell a Switch or XBox. It’s trying to gain a foothold and not be a disaster. It successfully did that.

      Lastly, It’s important that hardware is typically sold not for profit but to get people in the door to the console ecosystem. Buying games is where it’s at and Valve already has a major step up on that. Steam didn’t need CoD but Valve needed CoD (and other games) to get to this point where they can fail or not even seek profitability on hardware to expand their store audience.

      • Hyacathusarullistad@kbin.social
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        1 year ago

        The article you’ve linked seems to say the opposite of what you’re suggesting — that a second iteration of the Steam Deck is coming soon. That’s not the impression I get from the linked article at all.

        But even that aside, I would argue that the Steam Deck has been uniquely successful. Sure, the Deck may or may not end up being a “one and done”, flash in the pan piece of hardware that fades into relative obscurity in the face of competing hardware… but it proved that the idea of portable PC gaming was possible and affordable, and inspired plenty of manufacturers to dip their toe in the same arena. And almost every single one of those devices, whether it’s sold by Valve or Lenovo or whoever, will be running — and selling games on — the Steam marketplace.

        That was the goal of the Deck, and in that regard it’s been a great success.

        • MJBrune@beehaw.org
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          1 year ago

          When I said the Steam Deck is coming soon, I mean soon enough that it’s “years” away. Not soon as in coming in the next 2 years but soon enough that they are already iterating on it and confirming that they are making a new one.

          whether it’s sold by Valve or Lenovo or whoever, will be running — and selling games on — the Steam marketplace.

          But a lot of them are installed with Windows and the biggest competitor is the Rog Ally which straight up advertises Microsoft GamePass on their site. Those competitors are as likely to use Steam as they are to use Epic, GOG, Microsoft, or Itch. The Steam Deck uniquely is made by a marketplace company. You could possibly get some storefronts on the Deck but realistically it’s a Steam device and most people will use it for Steam games.

          That was the goal of the Deck, and in that regard it’s been a great success.

          With less than 2 million users using it and a lot of that 2% already being in the Steam marketplace, it’s hard to say if they’ve seen the increase in-store purchases as they hoped.