Obviously floating point is of huge benefit for many audio dsp calculations, from my observations (non-programmer, just long time DAW user, from back in the day when fixed point with relatively low accumulators was often what we had to work with, versus now when 64bit floating point for processing happens more as the rule) - e.g. fixed point equalizers can potentially lead to dc offset in the results. I don’t think peeps would be getting as close to modeling non-linear behavior of analog processors with just fixed point math either.
Audio, like a lot of physical systems, involve logarithmic scales, which is where floating-point shines. Problem is, all the other physical systems, which are not logarithmic, only get to eat the scraps left over by IEEE 754. Floating point is a scam!
Obviously floating point is of huge benefit for many audio dsp calculations, from my observations (non-programmer, just long time DAW user, from back in the day when fixed point with relatively low accumulators was often what we had to work with, versus now when 64bit floating point for processing happens more as the rule) - e.g. fixed point equalizers can potentially lead to dc offset in the results. I don’t think peeps would be getting as close to modeling non-linear behavior of analog processors with just fixed point math either.
Audio, like a lot of physical systems, involve logarithmic scales, which is where floating-point shines. Problem is, all the other physical systems, which are not logarithmic, only get to eat the scraps left over by IEEE 754. Floating point is a scam!