I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • gus@kbin.social
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    11 months ago

    I’ll be one of the “horde” (albeit more tame) but personally I don’t think developers should make their games easier or change their vision in order to broaden its audience. It kinda reminds me of the “rated R” debate. Certain people want movies like Oppenheimer to be rated PG-13 over being rated R so it can reach a bigger audience. But I don’t think Nolan should be changing his vision of the movie just so it sells better

    • bermuda@beehaw.org
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      11 months ago

      Your comparison doesn’t make a whole lot of sense though? Movies can’t be rated PG-13 and R at the same time, but games can have easy and hard difficulty levels at the same time. The developers don’t have to “change the vision,” they can just put a little tooltip that says hard is “as it was intended to be played” or something like that. I’ve played plenty of other games that did that.

      I’m not out here wanting the game to “sell better,” I’m here wanting to enjoy the handcrafted and detailed story and setting without having to worry too much about it being difficult. I’m sorry for not being interested in the challenge?