Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.

  • Onihikage@beehaw.org
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    FSR2 splits the market the least since it can run on any GPU, unlike DLSS which wouldn’t be able to run on the console versions (so they’d have to add and optimize for FSR2 anyway; extra work for little benefit).

    • Steinsprut@szmer.info
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Yeah, but Nvidia partnered games usually also support FSR and XeSS, AMD partnered games only get FSR

    • Poopfeast420@feddit.de
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      1 year ago

      What split? You can implement all three technologies.

      As far as I know it’s not a lot of (extra) work to add them, and if half of the PC player base can use DLSS it’s more than “little benefit” to me.

      • Onihikage@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Sure, you can, but if one technology is both “good enough” and “works on everything” I can understand why the developer might only bother with that one. Proprietary, vendor-locked standards leave a bad taste in my mouth.

        I would like to at least see XeSS implemented in addition to FSR2, as it’s another open standard. With any luck, pressure could be put on Nvidia to make DLSS vendor-agnostic as well, but they’ve proven over and over again that they really don’t care about gamers.