- Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
- The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
- The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.
Archive link: https://archive.ph/mVaIY
Listen the game isn’t perfect and did have a rough launch, but they’re actively working on fixing and improving it. I’ve had 8+ hour straight binges of gameplay on it and enjoy it plenty. Is it completely what I hoped for? Not exactly, and the game could use more optimization but I still very much enjoy it, personally. It’s more enjoyable to me so far than the first game, especially with the new tools and features they’ve added.
Toxicity is so dumb with g*mers, just refund and leave an honest review then move on with your lives people, geez.
That’s what they are doing… The marketing team cannot handle their game being returned so they call the community toxic. Career suicide imo
I didn’t even think it was all that rough of a launch
No console launch, no mod management, and optimization issues.
Two out of three weren’t expected. Maybe all three.
That said, I like CS2 more than the original. I miss the added functions I got from some of the DLC (industries, airports), but I’m sure they won’t pass up the opportunity to do it all over again and make money doing so. That is, provided there is a large enough community to buy DLCs.
People love/loved CS. Whole TY channels grew up for just that one game. Those channels are branching out more now and that causes me concern.
I don’t blame the devs. I wish they’d waited to launch, but I can also understand the companies need money to function.
We’re in a critical time and I know the devs put a lot of heart into the game. If I was their leader, I’d be sympathetic too. Doesn’t mean I’m seeing toxicity - just not the reception the devs may have expected after all that hype.