To be fair nobody plays *JUST one single game for 3 years. Economically speaking it is more affordable to pay the subscription than to buy it. That said there are no guarantees they won’t raise prices. I wouldn’t be surprised if they eventually decide to include ads and add limits eventually. There’s not even an expectation of control by the users.
But we have seen enough of how streaming libraries change and split. Losing access to your favorite game is an almost inevitable eventuality.
Skyrim, Fallout 4, RDR2, Witcher 3, The Sims, Dark Souls, Civilization, Borderlands 1/2, Stardew Valley, Persona…
Just because you can’t see it doesn’t mean there aren’t people that come back again and again between games to dust off an old favorite. While I personally never touched Fallout 4 again after beating it, I’ll break out my XBox 360 and give New Vegas a whirl to see what character concept I’ll try this time.
You are confusing my argument. You listed me 10+ games. If you paid $2/mo for 3 years and got to own a game for it, that would be enough for a couple of them at most. I’m not saying old games are not worth playing. I’m saying that if you had to pick between buying all the games you like or paying for a subscription, most likely the subscription would be more affordable. Because ultimately you played more than a single game.
It can go however far you want. Even if you say you’ll play these games for the rest of your life, at $2/mo buying it only becomes more economically worthwhile if you entirely quit getting games entirely. I emphasize, economically. Now, if we take Game Pass, depending on where you live buying might be more worthwhile if you get 2 or less full-priced games a year. In my country Game Pass is cheaper than 2 games
To be fair nobody plays just one single game for 3 years (they play multiple)
rather than
To be fair nobody plays one game for 3 years (they are too old)
The former complements the following argument regarding how costly buying vs subscribing would be. The latter doesn’t work with the following paragraph that lists the unreliability of subscription libraries as a downside.
I never mentioned age. I mentioned games that are played for thousands of hours. Meaning that the value of those games far exceeds the value of the subscription. Furthermore, then the subscription ends (including when pulling games that are too old) and you are left without the game you have been sinking an incredible amount of time into just because some suits determined that not enough people play X game to warrant providing server space.
You really seem to want to argue with me but I don’t think you understood what I was saying to begin with. I’m not saying subscriptions are better, I’m saying they are more economical but unreliable, and I am saying that you, who listed 10+ great games you played a lot, didn’t get only a single one. It also doesn’t mean there won’t ever be any new game you like.
You know, 10 games × $60 > $2 × 12mo × 3y
Though Ubisoft is $18/mo and games are $70 now. Ubisoft Club is a bad deal but Game Pass is still ends up cheaper at $10/mo. But I digress,
You’re also not taking into account subscription price hikes, policies dictating what you can and can’t do with the software, media availability without internet, surveillance and data selling.
Netflix has doubled their fees in the last ten years while hemorrhaging beloved content to other streaming services.
Netflix and others dictate that you’re not allowed to siphon the shows and movies to watch later, at a time and place that may be inconvenient for the service (such as removing it).
Go anywhere without internet and suddenly all of your paid options don’t exist. That may be resolved one day by unlimited internet everywhere, but that leads into…
These streaming services will know where you are and what you’re doing all the time. Surveillance in general has only gotten worse, and watchdogs may be vigilant but it’s not blunting how much privacy is being stripped away from you on a regular basis.
The price you’re paying isn’t just dollars and it’s not locked in forever.
That said there are no guarantees they won’t raise prices.
Yup. You just want to argue and decided you’ll be doing it at me for whatever reason. This is literally on my first comment that you replied to.
You convinced yourself I’m advocating for subscription as The Future, rather than just conceding one point on economic grounds. Meanwhile in this thread you could find me arguing that DRM-free backups is the only true guaranteed way to own digital media.
I play single games for years with a bit of other games mixed in. I played Diablo 1, 2 and 3, World of Warcraft (already a sub, of course), Minecraft, and Skyrim for many years each. You could maybe put Team Fortress 2 in there but I didn’t continue going back to that well nearly as long as the others - I hate lootbox shit and I miss the days when skill and strategy was the only difference between players. I would totally play TF2 vanilla, though.
I’m sure I will continue to play Diablo 3 (4 does nothing for me) and Skyrim for years to come. So we do exist, however we are probably an unknown and unserved group since we don’t tend to pour a bunch of money and time into new games. I do have 800 hours into Baldur’s Gate 3. I’m going to regret having that on console instead of Steam, I’m sure. Probably wind up buying that one twice.
You’ll lose access to games by virtue of lack of support. Systems will change, libraries and dependencies will fall out of sync with requirements, and “the games you love” will be forgotten by devs (though not in all cases).
I used to play a really fun game on MacOS (pre-X) called Glider Pro. There was no easy way to play it, since you’d have to emulate a MacOS 9 system. Only recently did the original devs upload the files to GitHub and open the source. Some smart people then forked the repo and made it playable on various systems.
And that’s just one game. Lots more are now lost to time, and yet we’ve all collectively been able to continue gaming.
This sort of argument is just a way to cope with the erosion of customer rights and the overreach of corporations over digital media as if that’s some inevitable entropy of the universe type of thing. We still have books that are thousands of years old, but even though we have better technological means to store and reproduce media than ever, arbitrary legal hurdles are leading people to treat cultural loss as an inevitability.
You got your answer in your own response. Emulators are a thing. Virtual Machines are a thing. Proton is a thing. We figured out how to recover games going as far back as the Atari. Unless actively and fiercely obstructed people will figure out how to keep these things available out of sheer passion and goodwill.
A DRM-free installer/executable for a game, when properly backed up, will still be playable most likely indefinitely.
Unfortunately, as the mention of DRM itself indicates, obstructions are plentiful and ever increasing. This is why supporting DRM-free media and open platforms is valuable. Can you imagine what people could do if they were empowered instead of obstructed?
I’m old enough to remember a time before DRM. My point wasn’t that it’s not valuable to fight for consumer rights, but that some software will inevitably be lost in spite of efforts to preserve it.
It’s not an erosion of consumer rights, so much as it’s accepting that time comes for us all; hell, I have countless games I’m never going to revisit, and neither is anyone else. Does it truly matter that I own them, if I know I’m not going to play them again?
To be clear, I’m not proposing this model for everything in life, but where games are concerned, I think there’s a lot of collectors and archivers who think they speak for people like me, and I’m really just along for the ride.
With the means that we have, that anywhere in the world a dozen people can figure out how to get very niche things adapted in one way or another into different systems, and countless people can keep media on thumb drives rather than needing entire climate controlled libraries, something has to be very, very, extremely obscure for it to be completely lost, and even then there are people for which the obscurity of something is the very thing that makes it appealing.
I don’t think you are technically incorrect to some extent that some things will inevitably disappear, but I would still scratch it far more to imposed legal and technical restrictions than to the futility of fighting time.
Say, every single online or mobile game that closes and is completely lost? It’s 100% on the erosion of customer rights, exclusively. We have today the technology to keep them running and people willing to do it. It’s just that business and contracts defined that, no matter how much people have spend on them, they don’t get access to essential server files necessary to keep it running. This is not “time coming for us all”, it’s selfish businesses enabled by a law with no regards for cultural preservation.
Meanwhile the MAME project year after year figures out how to run incredibly niche arcade titles from decades ago. Even with all the challenges and obstructions.
Really, take a moment to really admire, that with all the struggles and limitations that we have, you as an individual human being, can with a handheld device, access and personally store thousands of Public Domain books from the Gutemberg Project, the entirety of Wikipedia, several full collections of every single game released for multiple consoles, including prototypes, hacks and homebrew. A single person can do that much. Ozymandias’ statue may crumble to dust but his history lives on, in someone’s pocket.
Maybe to you all that effort is pointless. Maybe it’s be easier to just let it go. But there’s a whole world of other people who might be interested in it. Maybe you just care about one single game. But a different person cares about a different single game. In a world of billions, how many different things might people care about?
If you talk to me about the inexorable advance of time, I’ll still be on the side of the indomitable human spirit.
To be fair nobody plays *JUST one single game for 3 years. Economically speaking it is more affordable to pay the subscription than to buy it. That said there are no guarantees they won’t raise prices. I wouldn’t be surprised if they eventually decide to include ads and add limits eventually. There’s not even an expectation of control by the users.
But we have seen enough of how streaming libraries change and split. Losing access to your favorite game is an almost inevitable eventuality.
Skyrim, Fallout 4, RDR2, Witcher 3, The Sims, Dark Souls, Civilization, Borderlands 1/2, Stardew Valley, Persona…
Just because you can’t see it doesn’t mean there aren’t people that come back again and again between games to dust off an old favorite. While I personally never touched Fallout 4 again after beating it, I’ll break out my XBox 360 and give New Vegas a whirl to see what character concept I’ll try this time.
You are confusing my argument. You listed me 10+ games. If you paid $2/mo for 3 years and got to own a game for it, that would be enough for a couple of them at most. I’m not saying old games are not worth playing. I’m saying that if you had to pick between buying all the games you like or paying for a subscription, most likely the subscription would be more affordable. Because ultimately you played more than a single game.
Where’s the confusion?
In your example, you are not playing only one game for 3 years without playing any other games.
Yes. I am explaining that the opposite value of that statement doesn’t go far enough.
It can go however far you want. Even if you say you’ll play these games for the rest of your life, at $2/mo buying it only becomes more economically worthwhile if you entirely quit getting games entirely. I emphasize, economically. Now, if we take Game Pass, depending on where you live buying might be more worthwhile if you get 2 or less full-priced games a year. In my country Game Pass is cheaper than 2 games
The confusion is that the implied conclusion is
rather than
The former complements the following argument regarding how costly buying vs subscribing would be. The latter doesn’t work with the following paragraph that lists the unreliability of subscription libraries as a downside.
I never mentioned age. I mentioned games that are played for thousands of hours. Meaning that the value of those games far exceeds the value of the subscription. Furthermore, then the subscription ends (including when pulling games that are too old) and you are left without the game you have been sinking an incredible amount of time into just because some suits determined that not enough people play X game to warrant providing server space.
You really seem to want to argue with me but I don’t think you understood what I was saying to begin with. I’m not saying subscriptions are better, I’m saying they are more economical but unreliable, and I am saying that you, who listed 10+ great games you played a lot, didn’t get only a single one. It also doesn’t mean there won’t ever be any new game you like.
You know, 10 games × $60 > $2 × 12mo × 3y
Though Ubisoft is $18/mo and games are $70 now. Ubisoft Club is a bad deal but Game Pass is still ends up cheaper at $10/mo. But I digress,
You’re also not taking into account subscription price hikes, policies dictating what you can and can’t do with the software, media availability without internet, surveillance and data selling.
Netflix has doubled their fees in the last ten years while hemorrhaging beloved content to other streaming services.
Netflix and others dictate that you’re not allowed to siphon the shows and movies to watch later, at a time and place that may be inconvenient for the service (such as removing it).
Go anywhere without internet and suddenly all of your paid options don’t exist. That may be resolved one day by unlimited internet everywhere, but that leads into…
These streaming services will know where you are and what you’re doing all the time. Surveillance in general has only gotten worse, and watchdogs may be vigilant but it’s not blunting how much privacy is being stripped away from you on a regular basis.
The price you’re paying isn’t just dollars and it’s not locked in forever.
Yup. You just want to argue and decided you’ll be doing it at me for whatever reason. This is literally on my first comment that you replied to.
You convinced yourself I’m advocating for subscription as The Future, rather than just conceding one point on economic grounds. Meanwhile in this thread you could find me arguing that DRM-free backups is the only true guaranteed way to own digital media.
deleted by creator
Got numerous friends that prove you wrong.
I play single games for years with a bit of other games mixed in. I played Diablo 1, 2 and 3, World of Warcraft (already a sub, of course), Minecraft, and Skyrim for many years each. You could maybe put Team Fortress 2 in there but I didn’t continue going back to that well nearly as long as the others - I hate lootbox shit and I miss the days when skill and strategy was the only difference between players. I would totally play TF2 vanilla, though.
I’m sure I will continue to play Diablo 3 (4 does nothing for me) and Skyrim for years to come. So we do exist, however we are probably an unknown and unserved group since we don’t tend to pour a bunch of money and time into new games. I do have 800 hours into Baldur’s Gate 3. I’m going to regret having that on console instead of Steam, I’m sure. Probably wind up buying that one twice.
You’ll lose access to games by virtue of lack of support. Systems will change, libraries and dependencies will fall out of sync with requirements, and “the games you love” will be forgotten by devs (though not in all cases).
I used to play a really fun game on MacOS (pre-X) called Glider Pro. There was no easy way to play it, since you’d have to emulate a MacOS 9 system. Only recently did the original devs upload the files to GitHub and open the source. Some smart people then forked the repo and made it playable on various systems.
And that’s just one game. Lots more are now lost to time, and yet we’ve all collectively been able to continue gaming.
This sort of argument is just a way to cope with the erosion of customer rights and the overreach of corporations over digital media as if that’s some inevitable entropy of the universe type of thing. We still have books that are thousands of years old, but even though we have better technological means to store and reproduce media than ever, arbitrary legal hurdles are leading people to treat cultural loss as an inevitability.
You got your answer in your own response. Emulators are a thing. Virtual Machines are a thing. Proton is a thing. We figured out how to recover games going as far back as the Atari. Unless actively and fiercely obstructed people will figure out how to keep these things available out of sheer passion and goodwill.
A DRM-free installer/executable for a game, when properly backed up, will still be playable most likely indefinitely.
Unfortunately, as the mention of DRM itself indicates, obstructions are plentiful and ever increasing. This is why supporting DRM-free media and open platforms is valuable. Can you imagine what people could do if they were empowered instead of obstructed?
I’m old enough to remember a time before DRM. My point wasn’t that it’s not valuable to fight for consumer rights, but that some software will inevitably be lost in spite of efforts to preserve it.
It’s not an erosion of consumer rights, so much as it’s accepting that time comes for us all; hell, I have countless games I’m never going to revisit, and neither is anyone else. Does it truly matter that I own them, if I know I’m not going to play them again?
To be clear, I’m not proposing this model for everything in life, but where games are concerned, I think there’s a lot of collectors and archivers who think they speak for people like me, and I’m really just along for the ride.
With the means that we have, that anywhere in the world a dozen people can figure out how to get very niche things adapted in one way or another into different systems, and countless people can keep media on thumb drives rather than needing entire climate controlled libraries, something has to be very, very, extremely obscure for it to be completely lost, and even then there are people for which the obscurity of something is the very thing that makes it appealing.
I don’t think you are technically incorrect to some extent that some things will inevitably disappear, but I would still scratch it far more to imposed legal and technical restrictions than to the futility of fighting time.
Say, every single online or mobile game that closes and is completely lost? It’s 100% on the erosion of customer rights, exclusively. We have today the technology to keep them running and people willing to do it. It’s just that business and contracts defined that, no matter how much people have spend on them, they don’t get access to essential server files necessary to keep it running. This is not “time coming for us all”, it’s selfish businesses enabled by a law with no regards for cultural preservation.
Meanwhile the MAME project year after year figures out how to run incredibly niche arcade titles from decades ago. Even with all the challenges and obstructions.
Really, take a moment to really admire, that with all the struggles and limitations that we have, you as an individual human being, can with a handheld device, access and personally store thousands of Public Domain books from the Gutemberg Project, the entirety of Wikipedia, several full collections of every single game released for multiple consoles, including prototypes, hacks and homebrew. A single person can do that much. Ozymandias’ statue may crumble to dust but his history lives on, in someone’s pocket.
Maybe to you all that effort is pointless. Maybe it’s be easier to just let it go. But there’s a whole world of other people who might be interested in it. Maybe you just care about one single game. But a different person cares about a different single game. In a world of billions, how many different things might people care about?
If you talk to me about the inexorable advance of time, I’ll still be on the side of the indomitable human spirit.
I think there’s world enough for us all. And that is the indomitable human spirit I can get behind!