Text intensive games are hard to read at times on the deck. Magnifier helps, but not ideal. Games like Against the Storm or some digital board games would benefit from higher resolution.
A digital board game is almost always going to feel claustrophobic and difficult to read/take in on a small screen tbh. They have to be designed with that audience in mind, like Civ Revolution 1/2. The information has to be more separated out (meaning way more clicking/tapping/swiping/etc.) or extremely pared down (simplifying the game).
Text intensive games are hard to read at times on the deck. Magnifier helps, but not ideal. Games like Against the Storm or some digital board games would benefit from higher resolution.
I always felt that was down to screen size more than resolution.
A digital board game is almost always going to feel claustrophobic and difficult to read/take in on a small screen tbh. They have to be designed with that audience in mind, like Civ Revolution 1/2. The information has to be more separated out (meaning way more clicking/tapping/swiping/etc.) or extremely pared down (simplifying the game).