The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.

    • vinnythegooch9@lemmy.world
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      1 year ago

      343 has never been good at managing a Halo game. Not sure what OP is referring to specifically but 343 has made tons of awful decisions with the franchise. One thing that always bothered me with infinite is from what I remember the game has an enormous amount of tech debt because Microsoft loves to hire temporary contract workers so by the time a new contractor was hired and brought up to speed on the new engine they were developing/had developed, they barely had time to do much before having to be replaced with another contractor, which makes me feel awful for the poor developers hired on these temp contracts.

      • Robocopsicle@lemmy.world
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        1 year ago

        343 has never been good at managing a Halo game. Not sure what OP is referring to specifically but 343 has made tons of awful decisions with the franchise.

        Agreed 100%. Halo 4 was the beginning of the end for Halo, imo. I thought Reach was fun, but I was never a big fan of the sprinting, armor classes and weapon bloom. It still felt like Halo overall, though. I remember playing Halo 4 on launch day and immediately being disappointed. I still probably put 100+ hours into it at the time, but I remember thinking it didn’t truly feel like Halo — at least not like its predecessors.

    • Magiwarriorx@lemmy.world
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      1 year ago

      Amazing core gameplay, but a lack of content. The game was pushed as a half-assed live service game, but they never released content at anything close to a live service rate. Coupled with pretty horrendous progression/aggressive MTX pricing at the start, and well…

    • trifictional@lemmy.world
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      1 year ago

      In a nutshell: corporate greed. The only part of the game that was live service was the paid cosmetics.

      At launch, their entire idea of more ‘content’ was just visual cosmetics. If you look at their communications at the time it will all make sense.

      They constantly referred to an internal ‘live service’ team separate from the rest of the game, and that team was effectively the ‘cosmetics team’.

      People talk about contractors, but this was the real problem. They thought they could get away with barely adding any real content and selling tons of cosmetics.