I’ve hit a wall with a weird Wireguard issue. I’m trying to connect my phone (over cell) to my home router using wireguard and it will not connect.

  • The keys are all correct.
  • The IPs are all correct.
  • The ports are open on the firewall.
  • My router has a public IP, no CGNAT.

The router is opnsense, I have a tcpdump session going and when I attempt a connection from the phone I see 0 packets on that port. I am able to ping the router and reach the web server sitting behind it from the phone.

I have a VPS that I configured WG on and the phone connects fine to that. I also tested configuring the VPS to connect to my home router and that also works fine.

I’m really at a loss as to where to go next.

Edit 2: I completely blew out the config on both sides and rebuilt it from scratch, using a different UDP port, and it all appears to be working now. Thanks for everyone’s help in tracking this down.

Edit: It was requested I provide my configs.

opnsense:

####################################################
# Interface settings, not used by `wg`             #
# Only used for reference and detection of changes #
# in the configuration                             #
####################################################
# Address =  172.31.254.1/24
# DNS =
# MTU =
# disableroutes = 0
# gateway =

[Interface]
PrivateKey = 
ListenPort = 51821

[Peer]
# friendly_name = note20
PublicKey = 
AllowedIPs = 172.31.254.100/32

Android:

[Interface]
Address = 172.31.254.100/32
PrivateKey = 

[Peer]
AllowedIPs = 0.0.0.0/32
Endpoint = :51821
PublicKey = 
  • stown@sedd.it
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    11 months ago

    The allowed IP’s for your peer should be 0.0.0.0/0 NOT /32. (That literally means that only IP 0.0.0.0 is allowed). I’m pretty sure that’s your problem since 0.0.0.0 is not a valid IP that anyone is assigned.

    • 𝓢𝓮𝓮𝓙𝓪𝔂𝓔𝓶𝓶OP
      link
      fedilink
      English
      arrow-up
      4
      ·
      11 months ago

      Well, that was a silly mistake. Thanks for noticing it. I rebuilt the client side several times yesterday, so I can’t say for certain I made that typo each time, but it’s possible.

      I just blew out the whole thing, both sides, and rebuilt it from scratch using a different UDP port and it’s all working now.