Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn’t worked on these new God of War games, but thinks that they’re not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.

    • stopthatgirl7@kbin.socialOP
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      7 months ago

      Eh, it depends more on what you’re used to. I personally hate using a mouse and keyboard and greatly prefer a controller, and it’s not that different from other RPG games that use a controller interface. I’m used to a wheel interface from games like Mass Effect, so it’s more intuitive for me than a mouse and keyboard.

    • samus12345@lemmy.world
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      7 months ago

      Running around the world is better with a controller, but interacting with it is better with M + K.

    • Snot Flickerman@lemmy.blahaj.zone
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      7 months ago

      I mildly disagree.

      First, I think its the first game of this type to have any successful control scheme for a controller at all, so I think it deserves accolades for making it happen at all.

      Second, while I still mostly play in traditional mouse and keyboard, I am an old man now, having played the original BG as a teen when it came out. Having the controller as an option is huge for me when I am in pain.

      Anecdotally, my partner never played these games growing up and she fucking hates trying to play with mouse and keyboard. She says it feels clunky and slow and confusing.

      Is it the best? No. Is it an excellent effort? Yes, because it actually works.

      The fact that a game with a ruleset as complex as DnD manages to have a couch co-op option and gamepad controls built-in is an achievement, imho.