Also if I pay for a mod and they release a patch that breaks it (seems unlikely but we’ve already gotten about two or three more patches than I expected), I would expect them to fix the mod or pay the creator to do so.
Oh and I would expect them to magically resolve conflicts between paid mods.
If a free mod breaks and never gets fixed, or a free mod breaks another mod, fair I have no expectations there. But once I fork out money that’s not a mod, that’s a product now. And if Bethesda is taking my money, they are responsible for the product.
As long as you can easily turn individual mods on and off, I personally wouldn’t have the expectation that one mod must not break another mod. I also don’t mod much, but that’s why I see potential in paid mods. What’s out there the way things are now usually doesn’t float my boat, and I’d like to see what we get when people can support themselves in producing mods.
Also if I pay for a mod and they release a patch that breaks it (seems unlikely but we’ve already gotten about two or three more patches than I expected), I would expect them to fix the mod or pay the creator to do so.
Oh and I would expect them to magically resolve conflicts between paid mods.
If a free mod breaks and never gets fixed, or a free mod breaks another mod, fair I have no expectations there. But once I fork out money that’s not a mod, that’s a product now. And if Bethesda is taking my money, they are responsible for the product.
As long as you can easily turn individual mods on and off, I personally wouldn’t have the expectation that one mod must not break another mod. I also don’t mod much, but that’s why I see potential in paid mods. What’s out there the way things are now usually doesn’t float my boat, and I’d like to see what we get when people can support themselves in producing mods.