• Fal@yiffit.net
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    It’s weird, I thought of it like leaning back & forward to make it intuitive

    That’s exactly what it’s live and it’s exactly why it’s intuitive and why when games came out, it was the standard.

    But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, you move your hand up and to the right,

    But you’re not pointing in the games. You’re moving the view/camera. So to LOOK up and right (as opposed to point), you lean back and roll to the left

    • Excrubulent@slrpnk.net
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      But you’re not pointing in the games. You’re moving the view/camera.

      You are doing both. They are inherently coupled in this format. But in reality you are not leaning with your hand, you are pointing with your hand, and so the closest 1:1 mapping between movements is uninverted mouse controls.

      Also I don’t know what “roll to the left” means here at all. You’d need to draw a diagram or something if you wanted me to understand that part. Your words alone are not enough to convey it.