• xmunk@sh.itjust.works
    link
    fedilink
    arrow-up
    10
    ·
    8 months ago

    Well, they also don’t because vr is a completely different skill set than computer based shooters (similarly see console vs. PC shooter experts struggle on the other platform), VR makes a large portion of the population sick as fuck, space and cost requirements make it inaccessible to a large portion of the FPS player base, and, well, it’s fucking hard to wear that shit for more than a few matches.

    • Sir_Kevin@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      8 months ago

      I totally agree with the skill issue. It’s also more physical. Many people can’t or don’t want to move so much. There’s a reason competative VR gamers are called “sweats”.

      Also true some people get motion sickness. I did at first too. But I’ve never met anyone that didn’t get their VR legs simply by playing until they felt sick and playing again the next day. After a week or two they’re fine. Most games have comfort settings to make this easier.

      Space is only an issue for a few games like boxing. I do most of my gaming in an RV. A lot of other people play sitting down.

      Cost can be a lot if you’re diving into PCVR without an existing gaming PC. Otherwise you just need an RTX (even a 2060 will do) video card and a headset (A Pico 4 is like $400).

      Headsets have been getting lighter and lighter. Ok Meta has failed to improve weight and comfort but every other manufacture has made improvements with each iteration.

      It’s sad that most people’s only VR experience is with a shitty Quest 2. That’s like using a Razr flip phone and thinking it’s the modern cell phone experience. Sure it works but it’s old entry level gear.