I miss those so much. Any modern games still playing with this concept? I remember Half Life had the bathroom, kitchen, and office, and I remember a backyard one in Quake 3 that was really cool.

  • glacials@l.twos.dev
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    1 year ago

    There’s a survival game called Grounded that’s basically this but even smaller. And a coop story action/adventure called It Takes Two that does the same.

  • nlm@beehaw.org
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    1 year ago

    It Takes Two is a great co-op (no singleplayer) game where you play two parents who are going to a divorce when they are turned into two dolls and need to find their way to their daughter while getting across their yard and house.

    It’s really fun for couch co-op!

  • djrubbie@lm.bittervets.org
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    1 year ago

    Man, this post brought me back memories of Unreal Tournament (and 2k4) and now I feel very nostalgic for all those custom maps and weapons. Used to spend so much time playing giant insta-gib deathmatches (and when I had all the time in my late-teens/early 20s). Wish that game is still supported.

    • rnd@beehaw.org
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      1 year ago

      What are your opinions on Xonotic? It’s a FPS that borrows many things from Quake and UT games, features a lot of modes and has an active online community, so I think it could provide a similar feel?

    • orca@orcas.enjoying.yachts
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      1 year ago

      I used to play a ton of Quake 3 Rails only Instagib! I was hosting a Q3 server for a while not long ago, but just didn’t have the time to dedicate to it. Might be fun to spin up again. It would run 24/7 with bots so I’d just hop in and out during lunch downtime or something.

      What a throwback.

  • chief_x86@feddit.de
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    1 year ago

    Good old de_rats. I never saw something like that for other games, but brings up memories. I should install 1.6 again sometime…

  • Roman0@lemmy.shtuf.eu
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    1 year ago

    There’s a freeware (open source but copyrighted art) shooter called World of Padman, that’s pretty much what you’re describing.

    EDIT: You wanted “modern” but, it’s slightly less so. Sorry.

      • llii@feddit.de
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        1 year ago

        I think it’s in some way based on a quake engine.

        I played it years agon, maybe i need to try it again after all this time.

    • snowbell@beehaw.orgOP
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      1 year ago

      Wow, freeware. Now that is a blast from the past. Definitely gonna have to try that out, thanks!

  • someguy@lemmyland.com
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    1 year ago

    You reminded me of Toy Commander for that sort of map design. Lots of memories of it on Dreamcast.

    • llii@feddit.de
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      1 year ago

      I remember playing it at a dreamcast display in a store. It was great.

  • Björn Tantau@swg-empire.de
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    1 year ago

    My kids showed me some Minecraft maps with that concept. Unfortunately I don’t know where they got them.

    In the Thief: The Dark Project mission The Sword you can find a gigantic room.

  • dark_stang@beehaw.org
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    1 year ago

    This reminded me of the bedroom level of Twisted Metal 4. Loved driving around that map. Felt like I was a hotwheels car.

    • prole@beehaw.org
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      1 year ago

      Came here to say Tinykin. Great game that nobody ever seems to talk about. Hard to recommend irl as well since the name makes it sound like a kid’s edutainment title or something.

      • Deconceptualist@lemm.ee
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        1 year ago

        I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.

        Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.

    • hastati@beehaw.org
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      1 year ago

      I fell in love with this game for that theme. It really felt like a Japanese take on Toy Story.

  • boonhet@lemm.ee
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    1 year ago

    Enemy Territory had an awesome one called Cortex! Should download it again

  • ELLIOTTCABLE@beehaw.org
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    1 year ago

    I haven’t actually played it yet, but HYPERCHARGE: Unboxed has been in my Steam library for ages. That looks like it may scratch your itch …

    I really miss some “toy soliders” 3D shoot-em-up that I can just baaaaaaarely remember from the 1990s … does anybody remember the game I’m thinking about? (There was definitely a series, I distinctly recall the name ending in “2” …)