Since I haven’t seen anyone post this, I thought I’d share the new Star Engine demo video from Cloud Imperium Games.

  • t3rmit3@beehaw.org
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    9 months ago

    The only time you have to wait for the ship is if it’s destroyed or lost. If you fly it to the station or landing zone and stow it, the delivery is immediate.

    And you can buy and rent ships in-game, using in-game money. This is about preventing you from instantly jumping back in the same ship repeatedly which could have huge implications for PvP, for instance.

    • Gork@lemm.ee
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      9 months ago

      The point still stands though. Arbitrary time restrictions like this make it more difficult to enjoy the game because you don’t get to fly the cool spaceships anymore, now you’re stuck on land or in a station somewhere until the timer expires.

      • t3rmit3@beehaw.org
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        9 months ago

        Or, you know, you could

        a) do stuff there since the landing locations are not just empty waiting rooms,

        b) use another ship that you bought (in-game),

        c) use another ship that you rent (in-game), or

        d) fly/ get a ride with someone else.

    • drkt@feddit.dk
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      8 months ago

      Those are excellent points if the game wasn’t a broken mess where your ship will blow up on the pad for no reason. It’s a tech demo, they even say as much, so I don’t understand why you have to insist that it’s a real game that people totally play for realsies. There are like 14 people who play the current iteration seriously, everyone else are just trying to keep up to date on the status of SC.

      I would be a much bigger fan of SC if I didn’t have to grind for days to experience half of what this tech demo wants to demo me. Are we alpha testers or are we suckers? Also the game ate my money, anyway.

      The time restriction will make sense when there is a game to play, not while it’s a tech demo.

      • t3rmit3@beehaw.org
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        8 months ago

        There are like 14 people who play the current iteration seriously, everyone else are just trying to keep up to date on the status of SC.

        At this point you are just flailing.

        If you actually had any clue about SC or had bothered to Google it, you’d know DAU numbers (50,000 average daily players across all regions, in 2022), and you’d never have made such an inane claim.

        And no, CIG does not call it a tech demo, they call it an alpha, the 2 of which are not remotely similar.

        • drkt@feddit.dk
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          8 months ago

          I’d like to meet those 50000 average daily players, because they sure aren’t on any of the server I play on.

          I’m glad you’re having fun. This is not a reasonable response to criticism of your favorite space toy simulator. I have invested money into this, too. I also want it to thrive. I hope you have a lovely day.

          • Friendship@kbin.social
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            8 months ago

            I can count the number of times I’ve been put into an empty server on one hand. The game has a pretty dedicated playerbase.

            That said, I completely agree with the notion that time restrictions don’t really make sense right now. The game is far too buggy in it’s current state to really make the insurance claim times make sense and the developers seem a little out of touch on that. They have actually tried to increase the wait time several times to massive outcry from the community. I really think they would be better served cutting the grind down a little bit while they iron out the game.

            • drkt@feddit.dk
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              8 months ago

              I can’t discount that the state of my network is somehow responsible for putting me in near-empty servers (it’s complicated), but your second paragraph is exactly spot on.