- cross-posted to:
- tech@kbin.social
- technology@beehaw.org
- technology@lemmy.ml
- cross-posted to:
- tech@kbin.social
- technology@beehaw.org
- technology@lemmy.ml
cross-posted from: https://lemmy.ml/post/5400607
This is a classic case of tragedy of the commons, where a common resource is harmed by the profit interests of individuals. The traditional example of this is a public field that cattle can graze upon. Without any limits, individual cattle owners have an incentive to overgraze the land, destroying its value to everybody.
We have commons on the internet, too. Despite all of its toxic corners, it is still full of vibrant portions that serve the public good — places like Wikipedia and Reddit forums, where volunteers often share knowledge in good faith and work hard to keep bad actors at bay.
But these commons are now being overgrazed by rapacious tech companies that seek to feed all of the human wisdom, expertise, humor, anecdotes and advice they find in these places into their for-profit A.I. systems.
Just a tangent, how long until game companies use AI voice synth to make us think we’re playing with real people?
When they actually invent AI. What we have now is just a statistical model. There is no AI. It’s just a buzz word.
Which is enough to imitate your usual ingame voice communication.
No it isn’t. The moment you try to have a conversation with these voices you’re going to realize very quickly there is no brain behind them.
Really? It works fine in Arma.
“Man. 200 metres. Front.”
Semantics aside, they already have voice synthesis
Have you seen another player in slither.io?? No, no you haven’t. It is a single player game.
idk if this is sarcasm, but there’s tons of real players in Slither.io it’s one of my favorite games to de-stress :)
You can tell bots from people by observing the snakes. Bots are wiggly and prioritize nearby orbs. ~700 orbs they begin their adventure to the red wall to deposit their orbs. These snakes also have reoccurring names like Popular MMO, The White Rabbit…
Real players will have a more straightened pathing, probably following a sequence of orbs if they’re not dashing and making it obvious. They also aren’t programmed to kill themselves, so any snake above 1k that isn’t moving straight to the wall is a real player.
Pro MLG players will be zooming to one of the many clusters on the map in the hopes that they can steal orbs from bigger snakes if they aren’t already circling as the big snakes. You’ll likely notice these players as tiny snakes desperately dashing in a straight line.
You can see the many servers here: https://ntl-slither.com/ss/
Where’s the money in that?
I guess they could make you think you’re better at competitive games than you thought, but then that still doesn’t guide you to buy anything extra
Skyrim’s already got a mod that does effectively this.