It looks like there are instructions here about hosting your own flatpak instance: https://docs.flatpak.org/en/latest/hosting-a-repository.html
I made LASIM! https://github.com/CMahaff/lasim
I currently have 3 accounts (big shock):
It looks like there are instructions here about hosting your own flatpak instance: https://docs.flatpak.org/en/latest/hosting-a-repository.html
Doubling what Klaymore said, I’ve seen this “just work” as long as all partitions have the same password, no key files necessary.
That said, if you needed to use a key file for some reason, that should work too, especially if your root directory is one big partition. Keep in mind too that the luks commands for creating a password-based encrypted partition vs a keyfile-based encrypted partition are different, so you can’t, for example, put your plaintext password into a file and expect that to unlock a LUKS partition that was setup with a password.
But the kernel should be trying to mount your root partition first at boot time where it will prompt for the password. After that it would look to any /etc/crypttab entries for information about unlocking the other partitions. In that file you can provide a path to your key file, and as long as it’s on the same partition as the crypttab it should be able to unlock any other partitions you have at boot time.
It is also possible, as one of your links shows, to automatically unlock even the root partition by putting a key file and custom /etc/crypttab into your initramfs (first thing mounted at boot time), but it’s not secure to do so since the initramfs isn’t (and can’t be) encrypted - it’s kind of the digital equivalent of hiding the house key under the door mat.
I’ll just add that another, albeit smaller, category of games that don’t work are really new, demanding titles. There’s not a lot of them for now, but naturally the deck wasn’t the most powerful device to begin with and over time less titles will work well.
Starfield was pointed out to me as an example of one that can’t run on the deck for performance reasons (not that Bethesda is known for their optimization) and BG3 was only barely playable at the lowest settings in the more demanding areas of the game (i.e. Act 3).
That said, for its price point, and considering most games are using the proton compatibility later, I was actually very impressed with its performance.
Out of curiosity, what content are you looking for? Discovery on Lemmy can be a problem, but sometimes the communities are there and even active, just buried.
But may I also suggest searching by Top Day/12-hour/6-hour to see the most active posts. Lemmy’s scaled algorithm still doesn’t get it quite right IMO.
The CEO said they were going to add pay-walled subreddits at an earnings call.
So… Yep.
I know for me, at least with gnome, toggling between performance, balanced, and battery saver modes dramatically changes my battery life on Ubuntu, so I have to toggle it manually to not drain my battery life if it’s mostly sitting there. I don’t know if Mint is the same, but just throwing out the “obvious” for anyone else running Linux on a laptop.
I’m surprised by Helldiver’s. Has there been some performance patches? I tried playing that on my deck near launch and it really struggled even at minimum settings - I can’t imagine how it would run at higher difficulties.
Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
Maybe I am not thinking of the access control capability of VLANs correctly (I am thinking in terms of port based iptables: port X has only incoming+established and no outgoing for example).
I think of it like this: grouping several physical switch ports together into a private network, effectively like each group of ports is it’s own isolated switch. I assume there are routers which allows you to assign vlans to different Wi-Fi access points as well, so it doesn’t need to be literally physical.
Obviously the benefits of vlans over something actually physical is that you can have as many as you like, and there are ways to trunk the data if one client needs access to multiple vlans at once.
In your setup, you may or may not benefit, organizationally. Obviously other commenters have pointed out some of the security benefits. If you were using vlans I think you’d have at a minimum a private and public vlan, separating out the items that don’t need Internet access from the Internet at all. Your server would probably need access to both vlans in that scenario. But certainly as you say, you can probably accomplish a lot of this without vlans, if you can aggressively setup your firewall rules. The benefit of vlans is you would only really need to setup firewall rules on whatever vlan(s) have Internet access.
I loved the original Hades, but I played it after it left Early Access.
It’s going to be really hard to resist jumping in early with Hades II.
Source for the image? I’d love a higher resolution version.
NPR News Now publishes great little 5 minute podcast digests every hour or 2 summarizing the big news items of the day / hour.
Their politics podcast and Trump’s Trials podcast are also good.
All three of these are very U.S. centric, obviously.
This was my experience as well, though I did notice that many games did not properly isolate game saves from separate steam accounts.
Tip to any devs that might read this: organize saves based on the steam account logged in, not the user of the PC (always “deck” for the steam deck) and definitely not just a single location among the game’s data.
I ran into the same thing. I’ve always just worked around it, but I believe I did find the solution at one point (can’t find the link now).
But if I am remembering right, I believe you need to manually create a bridge between the two networks - by default it isolates the VMs from TrueNAS itself for security reasons.
Sorry I can’t link the exact fix right now, but hopefully this will help you Google the post I found on the subject.
Simple thing, but are you sure you mounted the NFS share as NFSv4? I don’t have access to a machine to check right now, but I think it might default to mounting NFSv3, even if both sides support v4.
To add on to this answer (which is correct):
Your “of” can also just be a regular file if that’s easier to work with vs needing to create a new partition for the copy.
I’ll also say you might want to use the block size parameter “bs=” on “dd” to speed things up, especially if you are using fast storage. Using “dd” with “bs=1G” will speed things up tremendously if you have at least >1GB of RAM.
But on the other hand, if loans were subject to bankruptcy, most poor people would never be approved to get them.
To expand on this a bit, git pull
under the hood is basically a shortcut for git fetch
(get the remote repository’s state) and git merge origin/main main
(merge to remote changes to your local branch, which for you is always main).
When you have no local changes, this process just “makes a line” in your commit history (see git log --graph --decorate
), but when you have local changes and the remote has changed too, it has to put those together into a merge commit - think a diamond shape with the common ancestor at the bottom, the remote changes on one side, your changes on the other side, and the merge of the two at the top.
Like the above comment says, normally this process is clarified at the command line - VSCode must be handling it automatically if there are no code conflicts.
I somehow read this as 128GB and was ready to share your shock.
Really incredible that the thrusters still function at all after all this time - and that it has any fuel left / usable fuel after all this time.