The comparisons with DLSS3 at the very end are very impressive, especially considering there is no special hardware being used.
Hopefully this is simple for developers to implement!
For me latency is becoming the next issue. Based on Dlss3, not to mention you’ll usually use it in conjunction with other latency damaging things like RTX, I don’t think I’ll ever use frame-gen. It’s just very noticeable and makes it kind of pointless outside cutscenes for me.
Yeah, this is exactly where I’m at.
A large part of the reason I want higher framerates in the first place is that I want lower latency.
Higher framerates that actually make latency worse make no sense to me.
You make a very good point about cutscenes. I’d love if there there was a frame gen & upscaler that exclusively worked on pre-rendered cutscenes to fix the issues in older games of cutscenes looking way worse than gameplay. I know for popular titles, there are sometimes mods that replace the cutscenes videos with upscaled versions, not having to fuss around with that could be really neat. But for gameplay, I’d much rather play at even 50fps native with variable refresh, without artifacts or additional latency, than a faked 120fps that still runs at 60hz of latency with added artifacting.
Being team red, I just want this to work well… hopefully they make good on their promise of increasing FPS on older games too
I wouldn’t mind seeing this in a Cyberpunk 2077 update :3
Its one of the planned games isnt it? 👀
Downloaded Forspoken demo yesterday, turned on FG and it was horrible, artifacts everywhere, then I remembered it needs vsync, turned it on and it was awesome, it bumped my ~30fps (rx6600 on almost need details) to very comfortable 60fps without any visual glitches
There was this weird metallic glow on everything dark though…
Sporfoken
Really looking forward to this for my handheld coming. Hopefully the Z1E works well with this. I returned my Ally waiting for the next big handheld and realized how much it changed the way I game.